PROJECTS
ABOUT
BLOG
BITS & PIECES




PRINZIPIELL
Huestr. 15
44787 Bochum
Germany
mail icon

1/11

Based in Bochum, Germany, the name describes my curiosity of always wanting to know how things work, therefore it became the proprietary name to gather all of my work under it for 16 years now. I do WebGL, 3D, Shaders, Graphics Coding and Frontend Development for a wide range of application. Take a look at my work to see what I do. If you like what you see, you should hire me for your next project.

Porsche – The new 911.


My Tasks: Technical Direction, 3D WebGL, JS

Porsche – The new 911.



Ever ahead – on this understanding Porsche wanted to setup an ‘Webspecial’ that sets new limits and
standards in showcasing all new features, facets and of course the unique design of the new 911 in realtime 3D.
The task(s): Using WebGL to explore, experience and stage this exceptional classic car.
That said – Porsche had the demand to bring that 3D car experience to mobile devices too. I
had the honour to lead the team and work once again with 2 of my highly appreciated mates and brothers in arms:
Simo Santavirta (aka Simppa) and David Lenaerts (aka Der Schmale).
The result is a huge detailed WebGL 3D experience in 5 chapters: Be it the car, the engine, driving dynamics or the 911 car series in the showroom… just find out yourself!

Porsche – Black Edition.


My Tasks: Technical Direction, 3D WebGL, JS

Porsche – Black Edition.



Object of desire – the new Porsche Black Edition models.
Or Porsche´s high aesthetic standards team up with sophisticated web-technologies – aka WebGL.
The task: 3 code/digital artists enact Porsche´s Black Edition in 3 individual pieces
of digital art/experiments to stage Porsche´s new model launch.
I had the honour to technical direct this project and well known artists team, turned out
this artists were 3 of my highly appreciated peers, colleagues and friends: Simo Santavirta (aka Simppa),
Frederik Vanhoutte (aka W:Blut) and Mario Klingemann (aka Quasimondo).
I highly recommend every single artist´s execution, plus Porsche meeting WebGL,
this project was almost like a dream to me!

Mercedes, E-Class Webspecial


My Tasks: Framework, Frontend Development, Coffeescript, JS, Sass

Mercedes, E-Class Webspecial



Under the slogan Masterpiece of intelligence Mercedes released their new E-Class. I was part of the dev-team
responsible for shaping structures in SASS, setup and expand gulp-compiler tasks, evolving the html-framework as
well as solving Javascript and Coffeescript related tasks.
Still, besides the fact it never ended like where it could be, the main-engine to control this 360° one-shot 3D scene
individually (even on mobile devices) is pretty sophisticated, as well as the fallback one-page scenario serves you a solid
experience of Mercedes Benz´s new E-Class.

Aareal Bank.


My Tasks: Technical Direction, 3D WebGL, JS    

Aareal Bank.



With this interactive WebGL 3D city(map), Aareal Bank lets you explore their
key expertises in an more engaging experience. The task, develop a highly vital city,
be it by using realtime day- and night-conditions (linked to your time of the day),
realtime shadowing, realtime water and a few other charming effects.
Well, that shouldn´t be too difficult, if not the main focus was running on mobile devices.
Challenging… but by using all our experience, lotsa nifty tricks and performance optimizations,
we (David and I) succeeded on a full scale.

Merck, Curiousity Survey Webspecial


My Tasks: Technical Direction, 3D WebGL, JS

Merck, Curiousity Survey Webspecial



The Merck Group Curiousity Survey – takes you on a ride through an interactive 3D rollercoaster. I was contracted to
develop the WebGL experience and to take care optimizing the whole 3D enchilada for running on desktops and
on mobile devices too. Once again a great opportunity for me to work together with David Lenaerts (aka Der Schmale)
on this project. Even if the color scheme and used textures somehow reminds me of Peter, Paul & Mary´s song ‘Puff The Magic Dragon’ (and makes me want to listen to it during the ride on the rollercoaster), I can only suggest
you try and answer that survey yourself…

Samsung Galaxy Note.


My Tasks: Technical Direction, Shaders, Flash AS3

Samsung Galaxy Note.



To promote the product launch of Samsung´s Galaxy Note,
Amsterdam based agencies Kong and Code d’Azur developed a special Facebook App wherein Notasso,
‘a fictional street artist’ from Barcelona creates free artworks based on Facebook users profile pictures with his
Galaxy Note. I was responsible for programming all realtime face-detections and image processing/filters
needed to make this successful Facebook App come true.And successful it was! With over 68.000 artworks
produced – Dutch Samsung Mobile got 35.000 extra fans.
…that´s > 50% extra fans than before).

Fusetools.


My Tasks: Technical Direction, GLSL/Shaders, WebGL

Fusetools.



To flank the launch of ‘Fusetools’, a tool developed by the lovely
people from Outracks, an Oslo (Norway) based technologies company,
I was kindly asked to do some shaders as WebGL backdrops for the website.
So I conceived and created many pattern concepts and prototypes 1st,
which then led to an beautiful piece of shader-work called ‘Fractal Galaxies’.
I highly recommend checking Fusetools en bloc…

FMX Conference.


My Tasks: Curator – Realtime 3D track.

FMX Conference.



I had the honour of curating the ‘Realtime Graphics’ slot at
prestigious FMX festival in Stuttgart. Therefor I worked hand in hand with the organizers
of this festival, the Filmakademie Baden-Wuerttemberg. So being a curator, your job,
amongst other things is, to assemble a competitive line-up of speakers: Frederik Vanhoutte,
David Lenaerts, Nicolas Barradeau and Simo Santavirta, to name but a few – how does
this sound to you? Never heard of the FMX festival?
I´m pretty sure you stumbled upon the trailers for it?!

DLR Mobile App.


My Tasks: Technical Direction, Flash 3D, AS3

DLR Mobile App.



For this nice and free Android App for German DLR (Deutsches Zentrum für Luft-
und Raumfahrt e. V.
) I developed the Native Extensions and Flash related bridges and
ports necessary to bind all relevant mathematical calculations and functions
to predict realtime pathes of the ISS spacestation in relation to user´s mobile device
geo-locations. Furthermore I constructed all the needed Flash related parts to display and
trace ISS spacestation´s position on a 3D globe on user´s mobile device.

Lexus Hybrid Microsite.


My Tasks: Technical Direction, Flash AS3

Lexus Hybrid Microsite.



I was leading the dev-team for the awarded
(Annual Multimedia Award 2010) microsite of Lexus´s
hybrid car technology rollout. This project combined
Flash 3D, video-footage and detailed designs to
an unique user experience.

Rockwool – Aerowolle Microsite.


My Tasks: Technical Direction, Flash 3D, AS3

Rockwool – Aerowolle Microsite.



Innovatory products deserve a prominent promotion and mircosite as well.
In case of Rockwool´s product launch ‘Aerowolle’ I was in charge of developing
the microsite, which meant lots of 3d, Flash and
shader-programming.

Weirdcore.tv – Implicit Reactions


My Tasks: Technical Direction, 3D WebGL, Shaders

Weirdcore.tv – Implicit Reactions



I was asked by London based studio weirdcore.tv to design and program some WebGL based
soundreactive realtime visualisations for some dubstep tracks. Aim of the task was
to have them running live on a projection screen as part of the stage shows. To make sure
I can tease out the maximum performance I programmed a set of GLSL based shaders for the use with
openGL or ‘Max Jitter’ (when offline) and WebGL (when online).

JOOP! Website


My Tasks: Art Direction, Frontend Development

JOOP! Website



I was co-responsible for the redesign, relaunch and programming of the JOOP! homepage.
The main task in so doing – getting rid of an former fully Flash driven website toward an pure,
slim but still elegant HTML & CSS version of it. The goal here was getting more space
and focus on actual images and collections.The new JOOP! homepage now offers noble space
for images, is easy navigable and of course upgraded to an clean HTML and CSS driven
equivalent of its old version.

Severin – James Product Website.


My Tasks: Technical Direction, Frontend Development, CSS, JS, PHP

Severin – James Product Website.



For Severin´s new allrounder ‘James’ I was contracted to accompany
the product rollout and setup the complete campaign website. No sooner said than done!
Following the nice, playful and airy designs the whole website serves an easily…
keep it simple, stupid look for mobile and desktops. So be it!

Weirdcore.tv – JJ DOOM Installation


My Tasks: Technical Direction, Shaders

Weirdcore.tv – JJ DOOM Installation



I was asked by London based studio weirdcore.tv to design and program some openGL/GLSL based
soundreactive realtime visualisations for the opening of JJ DOOM´s ‘Key of the Kuffs’ tour.
So I setup some nice GLSL based shaders for ‘Max Jitter’ in order to run realtime
on a stage based installation.

IWC Schaffhausen – Skywriter


My Tasks: 3D WebGL, Prototyping

IWC Schaffhausen – Skywriter



How to valueable accompany the new pilot´s watch release of luxury watches
manufactorer IWC Schaffhausen? Well, to put it simply - use WebGL to create something special!
The IWC Skywriter, an interactive 3D WebGL ‘Your Message In The Sky’ text-to-flying experience.
Together with David Lenaerts (aka Der Schmale) I was contracted for WebGL 3D
prototyping, enhancing and upgrading the 3D steering for a controllable flying of the
aircrafts alongside the generated dynamic (text)paths.