Fluffy.

Finally I got some time for a few more studies with computed compounds. Thereby I focussed on creating kind of fluffy patterns.

fluffy perlin
Launch
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So “fluffyPerlin” was my first attempt, trying to compile a pattern that is running smoothly performant by having a constant framerate greater than 29FPS (400×400 pixel swf-size).

In my second attempt I took that pattern and used it smaller sized as filling (the result looks a bit like a spacey marble). Based on that a versicoloured haze is formed.

marble whisk
Launch
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Although “marbleWhisk” has quite a lot more bitmap manipulations as it´s ancestor, it runs by having a framerate > 20FPS constantly (400×400 sized swf) on my PC.

So that´s it for now, even if many more results are conceivable with that approach.

Interviewed Quasimondo.

A couple of weeks ago, I interviewed Mario Klingemann for “create or die“. Now, finally it´s online, and I think it turns out to be a quiet interesting lecture.

cod mario klingemann interview

I´m sorry to say that the article is written in German, so if that´s not an issue - here you go.

Sylt.

I´m back from vacation… back from Sylt and even if it was very relaxing, it seems that there will be a few major private changes for me in the near future (I will refer on that later on).

sylt

For now, you can receive an impression of the island Sylt if you want, by watching this photostream I´ve taken there.

On leave.

To put it in a nutshell, I´m on vacation for the next 20 days now to calm down my demons a bit, so don´t expect anything new here inside this time interval.

See you.

3d blobs.

3d blobs is a quick dump from a recent project I´m working on, just to test the performance (fps). Once again I´m using away3d as substructure and putting some of my snippets over it.

3d blobs

Launch.

So for now, I´m up to  ~54fps by rendering 50 blobs at the same time within a dimension of 800×600 pixels.

Still enhacing…

Lumen.

A while ago I started coding this snippet playing with luminous flux and stayed on patching several functions or adding filters. For now, I decided to stop that process for the moment and just release the current result as it is.


Launch

Lumen bundles trails and arranges their luminous intensity. As I said before, there are many sections in the script that are waiting to be optimized, so don´t pick it to pieces too much, and let me warn you, because this release is not optimized to be processor friendly at all.

Fisheye.

And another Pixel Bender/-Astro snippet yet… called “Fisheye“. This tiny bit of code generates a little fisheye-filter.


Launch. || Sources. (flash player 10 needed!)

“Oh man…”, look what this filter is doing to my face (much prettier than before *Uh?*)

Enjoy.

FFK08 - a look back.

I´ve authored a little article for createordie.de wich resumes this year´s flashforum-conference in cologne (from my point of view). For all those, who aren´t german natives speakers, this article is insignificant, ´cause the whole paper is written in german language.

Anyhow, if you want to get some impressions of the hobnox audiotool- party, wich has taken part one evening there, or just catch Andre Michelle and Joa Ebert DJ´ing, you might have a look on this flickr photostream (don´t expect dancing programmers).

Slicer.

As you know from my recent blog entry, I´m giving Pixel Bender a burst. For now, I´m totally excited developing kernels to use with flash, even if I miss well known features like Math.randoms or for/-while loops in Pixel Bender´s scripting language.

slicer
Launch. || Sources. (flash player 10 needed!)

So here´s my second result called “slicer“. This Filter slices an image into quadrants, and can be manipulated with Flash by several parameters that affect for instance the grid-sice.

Smudge.

As everyone may have noticed, the beta release of Flash Player 10 ( codename: Astro), is out now. One of the new features I´ve expected mostly, is the ability to write your own shaders in Pixel Bender and bind ´em in flash (as .pbj-File). Afterwards you can access your shader with actionscript and use it as filter in flash (for example).

astro, smudge pbj-filter
Launch (flash player 10 needed!)

Smudge” is my first attempt to write a shader with Pixel Bender. It´s a simple pattern smoother that iterates over an image and bends every pixel thereby. After all flash delivers a parameter back into the shader on every frame, so we get a little animated smoothed smudge pattern.

But the coolest thing is the framerate, the filter runs in flash by having 21-22 FPS constantly, and that´s not natural if you deal with 400 x 400 pixel dimensioned images (like in this example).

Finally launch smudge pattern or just have a look at the sources.

Cheers.