PV3D : First steps on character animations… May 14, 2007 at 10:48 am

Last weekend i spent my time playing with papervision3d, xsi collada export and flash cs3 beta. after doing some basics, like rendering and parsing cubes or planes form xsi to flash via collada export, i tried to display a little more complex figures.

Unfortunatly i didn´t manage to parse a complex bone-animation ( xsi, pp3d to flash ) - so, following 3d character mesh is the result to play with. But after all i can say, doing stuff with papervision is great… hope to find some time soon to do more things like that.

2 Responses to “PV3D : First steps on character animations…”

  1. Is it possible to use bone animation with PaperVision?!!

  2. i´ve asked for exact the same feature ( bones animations ) in pv3d-mailinglists and they answered that they are working on that right now… so let´s say, it will be an upcoming option in the future ( maybe soon ).

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