Turbulence… 100000 particles by 18 FPS. November 18, 2007 at 2:55 pm

One of my favourite playgrounds are particles. Actionscript3 allows amazing gadgeteers when you script class-based to get in use of the just in time compiler. Below is the result of my latest experiment called “turbulence” (inspired by a piece of code written in processing by bit101). It runs with 10000 particles actually because the turbulences are looking nicer then. You can rotate the whole scene by movinĀ“ your mouse, and you can add some filters to it by holding down the mouse-button. But this snippet should handle up to 100000 particles without running lesser then 18 FPS (hopefully). Feel free to grap the sources and make your own experimentations as well.

turbulence

One Response to “Turbulence… 100000 particles by 18 FPS.”

  1. Really nice effect, only if you can explain some more the algorithm, right now its on 2D/pseudo3D. How could you apply on a real 3D Engine like Papervision3D?

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