Slime balls. January 24, 2008 at 11:43 am

These slime balls are an evolution of my gooey slime snippet wich I released a couple of days ago. Still merged with polygonal´s great motor2 physics engine I now enhanced the physiognomy and color-management of each slime ball.

slime balls

After a view bug fixes and re-engineerings I speeded up the whole performance (fps) as well.
So let´s throw-off some slime ( launch. )

2 Responses to “Slime balls.”

  1. Really, really nice. Thanks.

    Lee

  2. Thx Lee,

    I´m working on a modification in that moment so I can generate my slime-balls over larger bitmaps… there should be an update next week. ;)

    _frank

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