On leave.

To put it in a nutshell, I´m on vacation for the next 20 days now to calm down my demons a bit, so don´t expect anything new here inside this time interval.
See you.

3d blobs.

3d blobs is a quick dump from a recent project I´m working on, just to test the performance (fps). Once again I´m using away3d as substructure and putting some of my snippets over it.

Launch.
So for now, I´m up to  ~54fps by rendering 50 blobs at the same time within a dimension of 800×600 pixels.
Still enhacing…

Lumen.

A while ago I started coding this snippet playing with luminous flux and stayed on patching several functions or adding filters. For now, I decided to stop that process for the moment and just release the current result as it is.

Launch
Lumen bundles trails and arranges their luminous intensity. As I said before, there are many […]

Fisheye.

And another Pixel Bender/-Astro snippet yet… called “Fisheye“. This tiny bit of code generates a little fisheye-filter.

Launch. || Sources. (flash player 10 needed!)
“Oh man…”, look what this filter is doing to my face (much prettier than before *Uh?*)
Enjoy.

FFK08 - a look back.

I´ve authored a little article for createordie.de wich resumes this year´s flashforum-conference in cologne (from my point of view). For all those, who aren´t german natives speakers, this article is insignificant, ´cause the whole paper is written in german language.
Anyhow, if you want to get some impressions of the hobnox audiotool- party, wich has taken […]

Slicer.

As you know from my recent blog entry, I´m giving Pixel Bender a burst. For now, I´m totally excited developing kernels to use with flash, even if I miss well known features like Math.randoms or for/-while loops in Pixel Bender´s scripting language.

Launch. || Sources. (flash player 10 needed!)
So here´s my second result called “slicer“. This […]