Fluffy. July 18, 2008 at 11:18 am
Finally I got some time for a few more studies with computed compounds. Thereby I focussed on creating kind of fluffy patterns.
So “fluffyPerlin” was my first attempt, trying to compile a pattern that is running smoothly performant by having a constant framerate greater than 29FPS (400×400 pixel swf-size).
In my second attempt I took that pattern and used it smaller sized as filling (the result looks a bit like a spacey marble). Based on that a versicoloured haze is formed.
Although “marbleWhisk” has quite a lot more bitmap manipulations as it´s ancestor, it runs by having a framerate > 20FPS constantly (400×400 sized swf) on my PC.
So that´s it for now, even if many more results are conceivable with that approach.




hi,
very smooth indeed, congratulations !
+ congrats for all your exepriments ;)
there’s a ’split’ occurring between the higher and lower parts of the screen when testing the second animation. could you tell us more about how you proceed?
nice to hear.
to put it simple, both effects are using perlinNoise wich then is covered by a convolution filter (that´s the core everything else is based on).
the second experiment then draws the marble into a bitmapData. After that, the bitmapData is upscaled (around the factor 1.025), drawn once again, and then downscaled to 100% (factor 1). This step, repeated again and again, is emerging the haze.
hope that helps to get you on the right scent. ;)
Cheers
frank
Niiccee n’ smooooth!