Delaunay Image Processor. August 19, 2008 at 10:00 am
Currently I´m writing a few image processors in AS3. Initially I`ve implemented a Delaunay triangulation that works quiet fine and performat (by having ~25 FPS constantly).
In so doing, the clue was, to read in the colour values of the source image and allocate some randomized anchor points. After that I initialize the triangulation related to the xy-position and fill up every triangle with the reference colour for each point we have located before.
The whole thing should be customizable as transition between images, so I added some animated tweens to my Delaunay processor. So now you can change the images by clicking right on them (wait awhile ´cause during the transitions I disabled the button-Click features). Enough talk, here you can check the current release.
Up next, I will concern myself with scripting a Voronoi diagram based image processor. As to that, there are some very nice implementations (made with processing) out there already, for instance this one, so let´s see if we can stick with those examples in AS3.





[…] I said in my previous entry, I´m scripting various image processors right now. And, as already mentioned before, my current […]
The transitions are beautiful!