Delaunay Image Processor. August 19, 2008 at 10:00 am

Currently I´m writing a few image processors in AS3. Initially I`ve implemented a Delaunay triangulation that works quiet fine and performat (by having ~25 FPS constantly).


Launch.

In so doing, the clue was, to read in the colour values of the source image and allocate some randomized anchor points. After that I initialize the triangulation related to the xy-position and fill up every triangle with the reference colour for each point we have located before.

Delaunay image processor
Launch.

The whole thing should be customizable as transition between images, so I added some animated tweens to my Delaunay processor. So now you can change the images by clicking right on them (wait awhile ´cause during the transitions I disabled the button-Click features). Enough talk, here you can check the current release.

Up next, I will concern myself with scripting a Voronoi diagram based image processor. As to that, there are some very nice implementations (made with processing) out there already, for instance this one, so let´s see if we can stick with those examples in AS3.

Delaunay image processor

2 Responses to “Delaunay Image Processor.”

  1. […] I said in my previous entry, I´m scripting various image processors right now. And, as already mentioned before, my current […]

  2. The transitions are beautiful!

Leave a Reply