Voronoi and vectors.

Gee, look what Vector does to Voronoi!
…yesterday I´ve rewritten my Voronoi Classes and updated them with various new Flash10 methods. My basic thought was, to speed up my entire processor so that it can manage and display more points and run even a bit faster than my former one. But hell yeah… now it actually […]

Enhanced Escher.

Last November I released my first version of the so called Droste Effect. It was a pure Actionscript3 assembly, and even though it is quite fast performing - it wasn´t fast enough by far!
As promised back then, I now have written a version of the Droste Effect in Pixel Bender and this time it is […]

25-Line finalist.

What´s it all about? Keith Peters invented the 25-Line Actionscript Contest and to put it simply, the aim was, to program something attractive/-creative within 25 lines of Actionscript3 by “just” using Flash CS4. So I, like many other Flash-Developers (anyone could participate), hit the road a few weeks ago and programmed “metaNoise“, a snippet that […]

Debris pattern.

Inspired by the demo I mentioned in my last blogpost, I started developing my own little kinda debris flow. Well, after scripting 3d stuff directly with Flash10 the first time, I´ve to say, that Flash´s built-in functions and methods are much more comfortable than expected.

Launch (Flash10-Player needed!)
My pattern is fragmented into 42 individual 3d cubes […]