Warp Shader (Pixel Bender)

While developing a few shaders for an upcoming Pixel Bender contest , I wrote this little warp shader. As its name implies, this shader can be used for warping images fast and smoothly without performance losses  (nearly ~30fps from available 30fps). So, as you can imagine, after releasing this shader right now, I won´t send […]

Hour glass.

While sitting in a delayed train last week, waiting to be moved up in spite of heavy snowfalls, the idea of a little image processor gadget crosses my mind. Unfortunately, developing it over the last days totally digressed me from finalizing my 3D-Metaball concept, but I had to get this gadget out of my head […]

3D-Metaballs.

After a short period of not posting anything new, I used the short break to, once again, develop a little Metaball snippet. Due to the fact that there are a lot of very good snippets out there (just have a look at Petri´s publications for example), dealing with Metaballs, I decided to add some 3D […]