Finally - BlobMesh April 30, 2009 at 2:55 pm
…a.k.a 3D-Metaballs. Pooh! Back from this years brilliant FFK09 conference, wich definitively was magnificent, I finally can permit oneself to release my final BlobMesh approach. Recent days it was quite hard for me to not just making it public but saving it up until my conference talks, because Petri, and lastly Nicolas as well developed some outstanding stuff in this field. So, at last I can join the game and present my further developed BlobMeshes.
What is a BlobMesh? Well, a BlobMesh is a surface wich is calculated from interacting blobs. A single blob wich isn´t additionally affected by a force usually generates a perfect sphere. But if there are two or more blobs converging, they optically, as a general rule, merge like mercury or a group of waterdrops.
Some brief instruction in advance:
-keyboard-controls Enter/-TAB to add/-remove blobs
- keyboard-controls SPACE to add/-remove threshold
- MouseDown and move left/-right to spin the BlobMesh
- key “L” to add/-remove the Shader
Apart from this I once more wanted to give big thanks to the organizers of the FFK09 conference, Marc and Sascha, for giving me the chance to gave my first talks there. What an amazing experience!



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