BlobMeshes #2. May 5, 2009 at 2:17 pm
Just can´t stop refining my BlobMeshes. Most recently I´ve upgraded the triangulations, so that the mesh surfaces are displayed much smoother now. Thereto I´ve built three more textured meshes, each one quite elusively absorbing, like I think (playing with perlinNoise is such a great fun).

So what have we got here?
- Viscous
Well, my favourite BlobMesh is “dark legacy” - nice to see that a Pixel Bender based Convolution remains performant like this!



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