Soundscapes. May 20, 2009 at 11:33 am
My next excursion into that to me relatively unknown field of synthetic sound generation. Let´s see what happens if we combine isosurfaces, particles and some synthetic sounds? Well, the first part, generating isosurfaces, is rather comfortable to realize with Flash10 and the new graphics.drawTriangles() method. Then we add some particles upon that continuous scan the colours of the surface. Lets set a little rule therefore: The brighter the shade the higher is each y-position of a particle (OK, that´s what heightmaps are made for), and whenever a particles y-position is greater than a specified value, a tone is generated.
So, turn on your speakers and tune in SoundScapes…
This time, to the delight of the people around me, it all sounds more harmonic, still faraway from being melodic or as charming as Andre´s ToneWheels sounds, but at least not so fierce than the sound of perlinNoise tingled. And finally I think it generates quite interesting lanscapes as well. But maybe you feel like changing the look of the landscape or the tones timbre, well, cast a glance at the sources.




Nice work!
It is funny that I made a Flash experiment that is visually very similar to yours and it was blogged in the same day.
Here it is:
http://blog.onthewings.net/2009/05/20/vector-sound-wave-morphing/