The L-system and the cylinder. July 1, 2009 at 12:30 pm

In the last days I spend a few minutes generating L-sytems and tried to achieve some performant results like this one. So having this pattern of pretty fast generated hilbert curves I thought it´s time to mash up things a bit. First, let´s create another 3d primitive using Flash Player 10´s graphic.drawTriangles method, a cylinder, which then is textured with the L-system pattern. Secondly let´s modify the vertices of the cylinder and break it´s form a bit. The result is still cylindric but looks more rugged now which I preferred this time.

cylindric L-system
Launch
(You can turn off/-on the background pattern to gain a few extra FPS)

Well, even if the cylinder works fine in this example my next step should probably be correct TriangleCulling in here…
 

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