Chroma Drift. October 12, 2009 at 11:49 am

Monday has arrived and I just couldn´t resist to release my latest study right before this working week moves into gear.  As most of my recent works had a lot to do with Flash10 native 3d methods, I once more decided to create something based on this features. Actually ‘Chroma Drift‘ is a camera-flight through an infinite vertical tunnel, spiked with a lot of obstacles, all told via drawTriangles. In addition the cam is constantly rolling and rotating around the x/y-axes, which draws up a lot of interesting perspectives and views.

But that´s only a small proportion of the entire idee. Once finished I wanted to fill the whole scenery with sound and let the textures react on specific sound-peaks. Honestly, from my point of view, writing some nice little partly sound-reactive filters is where the fun starts! And I must say “Gee! The result. I like it a lot”- not only ´cause of the solid sound composition called ‘Overflow‘ made by Andre Michelle ( I´m quite sure some of you might now this guy ;) …) but in fact I added some kinda blooming chroma sound driven effects to the surfaces.

Well, the sound may take some time to load (~2.5 MB) but I think it pays…

Chroma Drift
Launch

Enjoy, and have a lazy week!

12 Responses to “Chroma Drift.”

  1. […] actionscript microcosmos » Chroma Drift. www.dasprinzip.com/prinzipiell/2009/10/12/chroma-drift – view page – cached Monday has arrived and I just couldn´t resist to release my latest study right before this working week moves into gear. As most of my recent works had a lot to do with Flash10 native 3d methods, I… (Read more)Monday has arrived and I just couldn´t resist to release my latest study right before this working week moves into gear. As most of my recent works had a lot to do with Flash10 native 3d methods, I once more decided to create something based on this features. Actually ‘Chroma Drift‘ is a camera-flight through an infinite vertical tunnel, spiked with a lot of obstacles, all told via drawTriangles. In addition the cam is constantly rolling and rotating around the x/y-axes, which draws up a lot of interesting perspectives and views. (Read less) — From the page […]

  2. I like it!

  3. 5fps :S

  4. @Mr.doob 5fps, really…

    my laptop is displaying it all on ~25fps.
    my colleague´s laptop does it nearly on ~28fps.

    ?

  5. Nice work… looks like the elevator shaft to Hell. I’m getting 17fps on a macbook, plays pretty smoothly.

  6. looks like this computer has no sound device, consequently the visualisation stops when the mp3 load completes…

  7. […] 来源页面: http://www.dasprinzip.com/prinzipiell/2009/10/12/chroma-drift/ […]

  8. […] by frank reitberger […]

  9. […] then like isosurfaces, blob-meshes, 3D metaballs (the next generation then!), as well as filter- and effect programming. All together dealing with techniques to generate and use 2D-/3D liquid masses, fluid or gooey […]

  10. […] for permitting me Andre!). Therefore, now it´s the second time after my previous release ‘Chroma Drift‘ where I used ‘Overflow‘ which was produced by Andre […]

  11. nice! very nice!

  12. Frank, I like the result you have there. I have three questions:

    1. How do you prevent screen tearing, caused by the player’s sync not being timed to the screen’s refresh rate?

    2. What do you use for z-sorting?

    3. How many triangles is this?

    Thanks a lot for your examples, they are very inspiring.

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