Rubik´s Cluster. October 26, 2009 at 4:33 pm

It all started with the requirement to build a little Rubik´s Cube engine for a client at the agency I´m working for. Neat little job! Right after I had finished this task I started to extend the whole setup. What about adding sound and some soundreactive textures and additional filters? Well, thinking of some interesting/-strange artificially rendered surfaces, created via perlinNoise, thresholds, diverse filter´s and make them all react to the sound is great fun.

Depending on your bandwidth it may take some time to load the sound, but once loaded there are quite a few additional filters that process the whole scenery.

Some instructions:

  • Press keyboard-key 1,2,3,4,5 and 6 to arrange the cube´s sides
  • Move mouse left/-right to rotate the cube
  • Hold MouseDown, move and release to spin the cube additionally
  • Wait until the sound is loaded…

RubikCluster
Launch

 

3 Responses to “Rubik´s Cluster.”

  1. Love it! I like the overall noise, most atmospheric rubik’s cube I’ve ever seen. Would be a cool demo sequence, have the cube solve itself on the beat :)

  2. Thx David - and nice idea with the demo sequence.

    But my next task/-idea is to build some kinda rotten surfaces with holes and vents in the texture so I can take a flight through the cluster… ;)

  3. Great fantastic, could i ask what’s name of track ?

Leave a Reply