Raymarching

The recent days I had some time to  tinker with WebGL, and once again, it´s really highly enjoyable being able to write GLSL based shader effects without caring about performance too much. Therefore I decided to take some stuff I initially prepared for my upcoming FITC Amsterdam talk but that didn´t make it in my […]

WebGL excursion.

After WebGL was implemented and activated by default in the newest update of Google Chrome 9 last week, and even Firefox 4.0 Beta 9 runs it as well (and a Safari Nightly build too), I decided that now is the time to give it a try. As for me for now the most exciting feature […]