Beatbox. October 31, 2011 at 12:49 pm
Busy days these days - filled with working on lots of exciting projects & ideas for the last weeks. One of these projects is another full visualization of an Dubstep tune (the realization of the 1st tune I showed you as realtime demo at this years Flash on the beach during my session) running in realtime. Being quite happy with my result for the tune, the record label once again gave me the freedom of developing the whole visual set for the second tune on my own *muhahahaha* - so I´ve the total freedom to go for every form, color, structure & stuff I can imagine. Simply amazing, but whilst doing all this wonderful projects the reverse of the medal is, you simply got so less time to decouple little snippets and experiments to post here…
True… by now: Lastly I took some time and uncoupled a snippet with a little audio-reactive shader sequence from my second tune visualization I´m currently working on, to test it separately. Best practice to test several options and possibilities and most perfect to use it as blog-post and sign of life here!
Well, by knowing my work you probably won´t wonder that it´s all about raymarching and deforming/displacing implicit volumes and surfaces again. Btw., want to dig deeper into this dark matter? Inigo Quilez released a brilliant article with all the basic info´s you need to get started. But for now - lets take some WebGL and get this little audio-reactive thingy going…
Achtung!!! May take a bit to load the sound first…

Launch Side note: Best viewed in Chrome, Firefox will do as well but takes ages to validate the shader…
What else, what else… hmmm… hell yeah - just got invited to once again speak at FITC Amsterdam 2012, be sure I´ll come there with a new session topic (called: Highly Illogical) bringing along all the new FP11 & WebGL stuff I´m working on right now. ‘Early Birdies‘ are already on sale, so be quick and see you there…


Hello,
do you know Minko? It’s an open source framework for Flash 11/ Stage3D. It has a feature called “ActionScript Shaders”. It does exactly what it says: you can write shaders with nothing more than pure plain ActionScript.
It makes it very easy to build shaders. I think it would be very cool to have this kind of shaders written in ActionScript.
Please email me if you are interested :) I’m sure we can help!
Regards,