Category / Actionscript2

FFK09 - Look mom, I´m speaking. March 5, 2009 at 12:29 pm

This year I got invited to give a talk at FFK09. I´ll speak about developing Filters- and Effects with Flash and of course Pixel Bender. So guess what, it´s all about blobs, slimeballs, metaballs, shaders and the like. Well, I´m very curious to show lot´s of my unpresented stuff!

See you.

New Jump´n´run game. August 28, 2007 at 9:42 am

Anymotion just released a jump´n´run game wich was mainly developed by Anymotion´s trainees. As far as I can see it´s a solid piece of work, entertains a few minutes and additionally, you can apply yourself for an apprenticeship place at Anymotion.

Come on - let´s play!

anyhijack game

Burn baby burn. June 13, 2007 at 9:33 am

Because i always wanted to have an api that easily puts dynamically generated text into a burning environment i created this little snippet called flaming text-thrower.
p08

Type in your text, press enter, and see it shimmer away. Have a look…

3D Cube : The filtered kind of… May 11, 2007 at 10:43 am

Just a quick scripted 3D spinning cube with some filters i made a view month ago…

>> Launch.

Motion Rings May 3, 2007 at 1:13 pm

Things look so much better with math:

>> Motion Rings

Behind the scenes:

onEnterFrame = function() {

var p:Number = 51;
while(p>0) {
p–;
obj_array[p].x = 250 + 90 * Math.sin(zIndex + 0.1257 * p);
obj_array[p].y = 100 + 90 * Math.cos(zIndex + 0.1257 * p);
bmp.setPixel32( obj_array[p].x , obj_array[p].y , 0xffffffff );
}

var p:Number = 101;
while(p>51) {
p–;
obj_array[p].y = 100 + 90*Math.cos(0.1257*p)*Math.sin(zIndex);
bmp.setPixel32( obj_array[p].x , obj_array[p].y , 0xffffffff );
}

var p:Number = 151;
while(p>101) {
p–;
obj_array[p].x = 250 + 90*Math.sin(0.1257*p)*Math.sin(zIndex);
bmp.setPixel32( obj_array[p].x , obj_array[p].y , 0xffffffff );

}

zIndex = zIndex - 0.02;
}