Bending basic volumes. July 21, 2011 at 1:30 pm
As this years Flash on the beach is coming closer, it´s about time to finalize my latest stuff and experiments for my upcoming session (… ‘and hell yeah!’, I got lots of yet unpublished things & demos to show this time). In doing so there´s lot of snippets and try-outs that I just used as tests to get certain results or insights and that didn´t make it any further.
Including following little snippet which I just developed to test possible maximum speed of combining Flash10 + Pixel Bender to use for raymarching a set of basic volumes like: a torus, cubes, spheres and cylinders (all of whom formulas to create ´em can be found here). Keep in mind that prementioned combination (Flash10/Pixel Bender) is not pretty well known for it´s supersonic speed ´cause of not having GPU acceleration, so I was quite sceptic of what I could probably tease out there.
But, surprise surprise!!! …gettig it all up and running by having >55FPS on average was a big ‘aha moment’ that I didn´t expect AT ALL! This was even better then I ever expected - so I took this little test as a basis for developing a demo which will first be shown at forthcoming FOTB (…interested? Better get your ticket before last ‘Early Birds’ are out of stock).
Need an appetiser? Bon appétit… (loading the audio first of all may take a little while)

Launch (origin size)
Launch (fullscreen)
Well, like a said before - this is probably my last post before FOTB because I´ll now take my time to finalize the demos and experiments for my talk - so, see you there!
















