Last weekend I got a mail from Marc that I´m in once again to give a talk at next years FFK10 conference. What a brilliant Christmas surprise! And… new year new session. ‘Dreiecksbeziehungen’ (a.k.a Return of the blobs - RELOADED) will cover a lot of new unpublished experiments like isosurfaces, blob-meshes, 3D metaballs and beyond that a lot of realtime fluid simulations via Flash and an Arduino Board interactions.

Anyway I´m totally stoked!
Btw. Christmas is coming up, right? So here are my little cellular automata season´s greetings…

Launch (click on stage to change automaton)
Merry Christmas.
Posted in:
Astro, Flash, Actionscript3
by
frank reitberger /
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BoomBlobs. December 11, 2009 at
12:26 pm
What happens actually if innocent blobs burst upon sounds from Andre Michelle? Well, they tempt to boom. But let´s tell this from the start. Last weekend Andre released a couple of new quite experimental tracks, one of them was ‘Method‘ which I enjoyed from the start. At the very time I was working on some new fluid blob-experiments and -snippets, and I quickly decided to combine my next release with Andre´s sound once more (thanks for permitting me Andre!). Therefore, now it´s the second time after my previous release ‘Chroma Drift‘ where I used ‘Overflow‘ which was produced by Andre too.
So, this time the blobs react on the sound in many ways while constantly merging themselves into 3d-space. Moreover I wrote a couple of Pixel Bender based Shaders ( the fun part! ) and added them to the setup. All things considered and BoomBlobs arise!
You can use your mouse to change the rotation of the blobs, but yet again, you first have to wait until the sound is loaded… Ohhh and you may ignore the first 10- up to -20 seconds of crackle and noises - that´s a matter of taste admittedly(!) - but then, when the beat starts BoomBlobs move into gear…

Launch (turn on your speakers!)
Enjoy!
Posted in:
Pixel Bender, Astro, Flash, Actionscript3
by
frank reitberger /
2 Comments
Twisty Cubes November 17, 2009 at
3:06 am
Ermmm… holy silence! But having too much of it isn´t good as well for me…
So what to do with standby times whilst sitting in hotel rooms? Well, add some fresh spice to the good old 3d cube is possible just one brilliant amusement. So let´s thrill some vertices and append a little rubber-like twist rotation behaviour for the use with Flash10 3d. And, while we´re on it - let´s create some spacey generative surfaces for the textures too.

Laun
What more could one want as a pasttime?
Edit: The kind guys from Create or die just released an article I wrote about 3d bending. Certainly this article shows how to rebuild the little cube-twist-effect in interaction of Papervision3D and AS3mod.
Posted in:
Astro, Flash, Actionscript3
by
frank reitberger /
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I just got feedback that I´m in for FITC Amsterdam 2010. Gee! I´m very excited and very looking forward to give a “Return of the blobs - RELOADED” talk there. “Whew” - and I´ll show lot´s of my new unpublished experiments then like isosurfaces, blob-meshes, 3D metaballs (the next generation then!), as well as filter- and effect programming. All together dealing with techniques to generate and use 2D-/3D liquid masses, fluid or gooey behaviours real time at runtime.
Retrospectively treated I really have to say it was a great conference year for me by now. I recently got lot´s of opportunities to gave talks, and it all started with FFK09 in Cologne this year (thanks again Marc for giving me that initial chance) and not forgetting FOTB (thanks for having me John) where I showed my Meta.Piece demo for the first.
So far so excited! See you…
Posted in:
Pixel Bender, Astro, Flash, Actionscript3
by
frank reitberger /
2 Comments
Blown off.xmas November 6, 2009 at
12:36 pm
A client at the agency I´m working for (anyMotion) however just decided not to realise a little Advent calendar 3D widget for the upcoming Christmas time. Unfortunately I´d already invested some nightly spare time to develop a tiny functional calendar prototype based on away3D. The actual state of affairs is of course work in progress which I´ll leave ‘as is‘ lost in beta at this point, but maybe one or two can make use of it? There are quite a few handy features implemented yet, like:
- Calendar door handling (open single flaps along with a little particle effect)
- Animated open/-close single door contents (animations flanked by some 3d-bendings)
- 3D snow (give a fake yawn - it´s 3d snow. Boredom! Every year the same…)

Launch (it may take some time to load first…)
Sources: xmas_3dcalender.zip
So please don´t mind the crappy graphics and feel free to make something meaningful out of this approach.
Posted in:
Astro, Flash, Actionscript3
by
frank reitberger /
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It all started with the requirement to build a little Rubik´s Cube engine for a client at the agency I´m working for. Neat little job! Right after I had finished this task I started to extend the whole setup. What about adding sound and some soundreactive textures and additional filters? Well, thinking of some interesting/-strange artificially rendered surfaces, created via perlinNoise, thresholds, diverse filter´s and make them all react to the sound is great fun.
Depending on your bandwidth it may take some time to load the sound, but once loaded there are quite a few additional filters that process the whole scenery.
Some instructions:
- Press keyboard-key 1,2,3,4,5 and 6 to arrange the cube´s sides
- Move mouse left/-right to rotate the cube
- Hold MouseDown, move and release to spin the cube additionally
- Wait until the sound is loaded…

Launch
Posted in:
Astro, Flash, Actionscript3
by
frank reitberger /
3 Comments
Chroma Drift. October 12, 2009 at
11:49 am
Monday has arrived and I just couldn´t resist to release my latest study right before this working week moves into gear. As most of my recent works had a lot to do with Flash10 native 3d methods, I once more decided to create something based on this features. Actually ‘Chroma Drift‘ is a camera-flight through an infinite vertical tunnel, spiked with a lot of obstacles, all told via drawTriangles. In addition the cam is constantly rolling and rotating around the x/y-axes, which draws up a lot of interesting perspectives and views.
But that´s only a small proportion of the entire idee. Once finished I wanted to fill the whole scenery with sound and let the textures react on specific sound-peaks. Honestly, from my point of view, writing some nice little partly sound-reactive filters is where the fun starts! And I must say “Gee! The result. I like it a lot”- not only ´cause of the solid sound composition called ‘Overflow‘ made by Andre Michelle ( I´m quite sure some of you might now this guy ;) …) but in fact I added some kinda blooming chroma sound driven effects to the surfaces.
Well, the sound may take some time to load (~2.5 MB) but I think it pays…

Launch
Enjoy, and have a lazy week!
Posted in:
Pixel Bender, Astro, Flash, Actionscript3
by
frank reitberger /
12 Comments
Cluster. September 15, 2009 at
3:56 pm
Yet one more little plaything that didn´t make it to ‘Meta.Piece’ - my Demo I´ll show at the FOTB´s Elevator Pitch. Lastly I worked it out now to shorten my waiting time for this years Flash on the beach (less than 5 days). To cut the matter short: Cluster is a pool of cubes, textured with some realtime generated strange kinda extraterrestial looking pattern. Developing those textures is great fun, ´cause you can make use of perlinNoise, DisplacementMappings and a few BlendMode´s (and of course anything else you can imagine), merging it all together and get some entirely unexpected results…
Simply great!

Launch (move your mouse to rotate the cluster)
See you in Brighton!
Posted in:
Astro, Flash, Actionscript3
by
frank reitberger /
2 Comments
A little less than three weeks before this years Flash on the beach kicks off and I´ve just finished my demo called ‘Meta.Piece’ that I´ll show there for the very first time (hope to see you in the Elevator Pitch). It´s all jam-packed with a lot of triangulations-, Voronoi-, Pixel Bender- and Metaball-experiments. Phew, can´t hardly wait to show you my stuff!
To shorten my waiting time I´ve created this little icebreaker. Well, how shall I put it? It´s about playing with Voronoi Diagrams once again…

Launch
FOTB 2009. Only 15 days to go. Very very excited!
Posted in:
Pixel Bender, Astro, Flash, Actionscript3
by
frank reitberger /
4 Comments
A couple of days ago, John Davey informed me that I´ve finally made it to this years Flash on the beach Elevator Pitch. So the next weeks I´ll spend most of my spare time preparing my files for my demo (called ‘Meta Piece’) I´ll present there for the very first time . Well, can´t hardly tell you how delighted I am, it´s like a 150% pure adrenaline injection and I´m raring to show you my stuff…
See you! Very excited!

Posted in:
Astro, Flash, Actionscript3
by
frank reitberger /
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