Phew! Nearly 3 month without a single blogpost… time to change this right now. But the last 3 month have been very intense concerning to prepare experiments and code-snippets for my this years conference session topic called ‘Dreiecksbeziehungen’: Past FITC Amsterdam 2010 was the debut for it, and FFK10 will be the next time. So, being back home from a brilliant 4 days trip to Amsterdam I decided to write down my impressions. Well, and the kind guys from Create or die just released my FITC Amsterdam review.
Lastly I really have to say that it was such an amazing time andI´m really looking forward to FFK10 in Cologne. Hope to see you guys back in Cologne then!
Last weekend I got a mail from Marc that I´m in once again to give a talk at next years FFK10 conference. What a brilliant Christmas surprise! And… new year new session. ‘Dreiecksbeziehungen’ (a.k.a Return of the blobs - RELOADED) will cover a lot of new unpublished experiments like isosurfaces, blob-meshes, 3D metaballs and beyond that a lot of realtime fluid simulations via Flash and an Arduino Board interactions.
Anyway I´m totally stoked!
Btw. Christmas is coming up, right? So here are my little cellular automata season´s greetings…
What happens actually if innocent blobs burst upon sounds from Andre Michelle? Well, they tempt to boom. But let´s tell this from the start. Last weekend Andre released a couple of new quite experimental tracks, one of them was ‘Method‘ which I enjoyed from the start. At the very time I was working on some new fluid blob-experiments and -snippets, and I quickly decided to combine my next release with Andre´s sound once more (thanks for permitting me Andre!). Therefore, now it´s the second time after my previous release ‘Chroma Drift‘ where I used ‘Overflow‘ which was produced by Andre too.
So, this time the blobs react on the sound in many ways while constantly merging themselves into 3d-space. Moreover I wrote a couple of Pixel Bender based Shaders ( the fun part! ) and added them to the setup. All things considered and BoomBlobs arise!
You can use your mouse to change the rotation of the blobs, but yet again, you first have to wait until the sound is loaded… Ohhh and you may ignore the first 10- up to -20 seconds of crackle and noises - that´s a matter of taste admittedly(!) - but then, when the beat starts BoomBlobs move into gear…
I had a very busy and complied week: Starting with my talk I gave at the WebTech Conference in Karlsruhe and ended up with a fantastic eve in Cologne last night where I met with David (www.derschmale.com), Sakri (http://www.sakri.net) and a bunch of Hobnox.
It was quite a good and funny eve yesterday - looking forward to see you again guys!
Ermmm… holy silence! But having too much of it isn´t good as well for me…
So what to do with standby times whilst sitting in hotel rooms? Well, add some fresh spice to the good old 3d cube is possible just one brilliant amusement. So let´s thrill some vertices and append a little rubber-like twist rotation behaviour for the use with Flash10 3d. And, while we´re on it - let´s create some spacey generative surfaces for the textures too.
Edit: The kind guys from Create or die just released an article I wrote about 3d bending. Certainly this article shows how to rebuild the little cube-twist-effect in interaction of Papervision3D and AS3mod.
I just got feedback that I´m in for FITC Amsterdam 2010. Gee! I´m very excited and very looking forward to give a “Return of the blobs - RELOADED” talk there. “Whew” - and I´ll show lot´s of my new unpublished experiments then like isosurfaces, blob-meshes, 3D metaballs (the next generation then!), as well as filter- and effect programming. All together dealing with techniques to generate and use 2D-/3D liquid masses, fluid or gooey behaviours real time at runtime.
Retrospectively treated I really have to say it was a great conference year for me by now. I recently got lot´s of opportunities to gave talks, and it all started with FFK09 in Cologne this year (thanks again Marc for giving me that initial chance) and not forgetting FOTB (thanks for having me John) where I showed my Meta.Piece demo for the first.
A client at the agency I´m working for (anyMotion) however just decided not to realise a little Advent calendar 3D widget for the upcoming Christmas time. Unfortunately I´d already invested some nightly spare time to develop a tiny functional calendar prototype based on away3D. The actual state of affairs is of course work in progress which I´ll leave ‘as is‘ lost in beta at this point, but maybe one or two can make use of it? There are quite a few handy features implemented yet, like:
Calendar door handling (open single flaps along with a little particle effect)
Animated open/-close single door contents (animations flanked by some 3d-bendings)
3D snow (give a fake yawn - it´s 3d snow. Boredom! Every year the same…)
It all started with the requirement to build a little Rubik´s Cube engine for a client at the agency I´m working for. Neat little job! Right after I had finished this task I started to extend the whole setup. What about adding sound and some soundreactive textures and additional filters? Well, thinking of some interesting/-strange artificially rendered surfaces, created via perlinNoise, thresholds, diverse filter´s and make them all react to the sound is great fun.
Depending on your bandwidth it may take some time to load the sound, but once loaded there are quite a few additional filters that process the whole scenery.
Some instructions:
Press keyboard-key 1,2,3,4,5 and 6 to arrange the cube´s sides
Move mouse left/-right to rotate the cube
Hold MouseDown, move and release to spin the cube additionally
Monday has arrived and I just couldn´t resist to release my latest study right before this working week moves into gear. As most of my recent works had a lot to do with Flash10 native 3d methods, I once more decided to create something based on this features. Actually ‘Chroma Drift‘ is a camera-flight through an infinite vertical tunnel, spiked with a lot of obstacles, all told via drawTriangles. In addition the cam is constantly rolling and rotating around the x/y-axes, which draws up a lot of interesting perspectives and views.
But that´s only a small proportion of the entire idee. Once finished I wanted to fill the whole scenery with sound and let the textures react on specific sound-peaks. Honestly, from my point of view, writing some nice little partly sound-reactive filters is where the fun starts! And I must say “Gee! The result. I like it a lot”- not only ´cause of the solid sound composition called ‘Overflow‘ made by Andre Michelle ( I´m quite sure some of you might now this guy ;) …) but in fact I added some kinda blooming chroma sound driven effects to the surfaces.
Well, the sound may take some time to load (~2.5 MB) but I think it pays…
Well, after FOTB means, in my case, before WebTech Conference. Once again, I´ll speak about developing Filters- and Effects with Flash and of course Pixel Bender, which will be the last time I´ll give that talk because I´m already working on a new session topic!
But for those of you who can´t part with FOTB, here are a little more photos (via flickr) and also a little conference review I´ve written for Create or die: