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<channel>
	<title>actionscript microcosmos</title>
	<link>http://www.dasprinzip.com/prinzipiell</link>
	<description>Frank Reitberger, prinzipiell.com</description>
	<pubDate>Mon, 19 Jul 2010 09:38:42 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.1</generator>
	<language>en</language>
			<item>
		<title>Ray tracing a Menger sponge.</title>
		<link>http://www.dasprinzip.com/prinzipiell/2010/07/19/ray-tracing-a-menger-sponge/</link>
		<comments>http://www.dasprinzip.com/prinzipiell/2010/07/19/ray-tracing-a-menger-sponge/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 09:38:42 +0000</pubDate>
		<dc:creator>frank reitberger</dc:creator>
		
		<category><![CDATA[Alchemy]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Actionscript3]]></category>

		<guid isPermaLink="false">http://www.dasprinzip.com/prinzipiell/2010/07/19/ray-tracing-a-menger-sponge/</guid>
		<description><![CDATA[Menger sponge, wtf? - you might say, so let us primary and short clarify what is meant here. In mathematics, a Menger sponge is a fractal curve and it was first described by Karl Menger while exploring the concept of topological dimension. It is a universal curve, in that it has topological dimension one,  and [...]]]></description>
			<content:encoded><![CDATA[<p>Menger sponge, wtf? - you might say, so let us primary and short clarify what is meant here. In mathematics, a Menger sponge is a fractal curve and it was first described by Karl Menger while exploring the concept of topological dimension.<span class="toctoggle"> </span>It is a universal curve, in that it has topological dimension one,  and in any other compact metric space of topological dimension 1 is homeomorphic to some subset of it (Reference: <a href="http://en.wikipedia.org/wiki/Menger_sponge" title="Menger Sponge Wikipedia article">Wikipedia</a>).</p>
<p>Hmmm&#8230; fine, and where do we go from here? There are tons of code conversions out there showing Menger sponge´s in all kind of variations, but one of my favourite realizations called &#8216;<a href="http://tinyurl.com/3amdbhm" title="spongy by TBC">Spongy</a>&#8216; from TBC (a demo group) was released in 2009 during &#8216;<a href="http://2009.function.hu/" title="function 2009 demoscene party">Function 2009</a>&#8216;. What´s done here is  that they are ray tracing a Menger sponge from the inside.</p>
<p>&#8216;WOOOT&#8217; - didn´t I just wrote about &#8216;<a href="http://www.dasprinzip.com/prinzipiell/2010/07/15/raytracer/" title="Prinzipiell´s Raytracer">Raytracer</a>&#8216; and <a href="http://www.dasprinzip.com/prinzipiell/2010/07/15/raytracer/" title="Prinzipiell´s Raytracer">ray tracing</a> lastly? ;) Btw., never seen demos done by TBC? You really should take a look at TBC demos like <a href="http://www.demoscene.tv/page.php?id=172&amp;lang=uk&amp;vsmaction=view_prod&amp;id_prod=13733" title="TBC´s untraceable at DemosceneTV">&#8216;untraceable&#8217;</a> or &#8216;<a href="http://www.demoscene.tv/page.php?id=172&amp;lang=uk&amp;vsmaction=view_prod&amp;id_prod=13089" title="TBC´s tracie at DemosceneTV">tracie</a>&#8216; for your inspiration.</p>
<p>Actually, having no hardware acceleration in Flash ray tracing <a href="http://en.wikipedia.org/wiki/Iterated_function_system" title="Iterated function system Wikipedia article">IFS</a> Fractals isn´t a good idea at all. But after I came across this little snippet called &#8216;<a href="http://www.p01.org/releases/512b_jspongy/jspongy.htm" title="JSpongy by p01">JSpongy</a>&#8216; (by p01) which is an HTML5 adaption of TBC´s Spongy my interest awoke. The task: Let´s bring it to <a href="http://labs.adobe.com/technologies/alchemy/" title="Adobe Alchemy">Alchemy</a> and this is where I came up with at the end of the day: And - how shall I put it? Ray tracing a Menger sponge (scaled by factor 2) ~21fps isn´t such a bad thing, right? (thanks to Alchemy)</p>
<p><a href="http://www.dasprinzip.com/pExamples/p115.html" title="Ray tracing a Menger sponge"><img src="http://www.dasprinzip.com/pExamples/p115.jpg" title="Ray tracing a Menger sponge" alt="Ray tracing a Menger sponge" align="middle" border="0" vspace="0" width="480" height="463" hspace="0" /><br />
Launch</a></p>
<p>And referring to all those great ideas from the <a href="http://en.wikipedia.org/wiki/Demoscene" title="Demoscene Wikipedia article">Demoscene</a> it´s only fair to maintain their course - in other words, if they wouldn´t release the resources of all their great coding tricks and hacks we would not be where we are today! So feel free to catch the <a href="http://www.dasprinzip.com/pExamples/menger.zip" title="Menger sponge sources">sources</a> and make the best of it.</p>
<p><em>Additionally three more brilliant articles about ray tracing I forgot to mention last time:</em></p>
<ul>
<li><a href="http://www.subblue.com/" title="Tom´s ray tracing madness">Tom Beddard - 3d Mandelbulb &amp; 4D Julia Set Raytracer</a></li>
<li><a href="http://www.peternitsch.net/blog/?p=182" title="Peter´s ray  tracing article">Peter Nitsch´s &#8216;Real time ray tracing using Alchemy&#8217;</a></li>
<li><a href="http://labs.miaumiau.cat/?p=240" title="Pele´s ray tracing article">Pele´s &#8216;Probando el raytracing en AS3&#8242;</a></li>
</ul>
<p>Your turn!<br />&nbsp;</p>
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		</item>
		<item>
		<title>Raytracer.</title>
		<link>http://www.dasprinzip.com/prinzipiell/2010/07/15/raytracer/</link>
		<comments>http://www.dasprinzip.com/prinzipiell/2010/07/15/raytracer/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 12:24:16 +0000</pubDate>
		<dc:creator>frank reitberger</dc:creator>
		
		<category><![CDATA[Pixel Bender]]></category>

		<category><![CDATA[Astro]]></category>

		<category><![CDATA[Actionscript3]]></category>

		<guid isPermaLink="false">http://www.dasprinzip.com/prinzipiell/2010/07/15/raytracer/</guid>
		<description><![CDATA[Ray tracing is one of many techniques to render images with a computer by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects (Reference: Wikipedia). Ray tracing has been used in production environment for off-line  rendering for a few decades now, but [...]]]></description>
			<content:encoded><![CDATA[<p>Ray tracing is one of many techniques to render images with a computer by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects (Reference: <a href="http://en.wikipedia.org/wiki/Ray_tracing_%28graphics%29" title="ray tracing Wikipedia article">Wikipedia</a>). Ray tracing has been used in production environment for off-line  rendering for a few decades now, but in times of increasing computing speeds and due to the high quality of the visual effects it achieves, ray tracing is becoming more and more applicable for interactive and animated rendering. Yeah, real time ray tracing! Sounds good in the abstract - but of course mostly fails when it comes to Flash which has no hardware acceleration at all&#8230;</p>
<p>Ok, there have been attempts building real time raytracers with Flash in the past and probably <a href="http://www.strille.net/works/as3/raytracer/" title="strille´s raytracer">Strille´s raytracer</a> was worth mentioning in recent years, but a few days ago I took notice of <a href="http://www.simppa.fi/experimental/as3/2010/raytracing/1024x576/" title="simppa´s real time ray tracing">Simo´s fantastic approach</a> of real time ray tracing. In that case the entire calculations are done with <a href="http://www.adobe.com/devnet/pixelbender/" title="Adobe Pixel Bender">Pixel Bender</a> and Flash just draws the final result. Not forgetting <a href="http://unitzeroone.com/labs/raytrace2/" title="ralph´s raytracer">Ralph´s raytracer</a> at this moment, but his example doesn´t show all of its power by far because if you ever visited one of Ralphs sessions you´ll see that his raytracer took giant strides from then on!</p>
<p>Seeing all this great approaches recently I resolve upon writing my own little raytracer by not using Pixel Bender but <a href="http://labs.adobe.com/technologies/alchemy/" title="Adobe Alchemy">Alchemy</a> as my weapon of choice. I decided to stay close to Simo´s setup so we finally can compare framerates aso. So, after a few eves and nights of tweakings and optimizations I got my raytracer running ~32fps, so here we go&#8230;</p>
<p><a href="http://www.dasprinzip.com/pExamples/p114.html" title="raytracer"><img src="http://www.dasprinzip.com/pExamples/p114.jpg" title="raytracer" alt="raytracer" border="0" vspace="0" width="501" height="400" hspace="0" /><br />
Launch</a> (click stage to switch movement)</p>
<p>It´s still a very basic raytracer, so no refractions, Fresnel, noisy bump or other procedural texture mapping, but it runs very smooth and that´s a good beginning so far. Lastly, believing in the Flash community and that open source helps on developing all that great stuff we can use with Flash today, feel free to catch the <a href="http://www.dasprinzip.com/pExamples/raytracer.zip" title="raytracer sources">sources</a>.</p>
<p>Enjoy!<br />&nbsp;</p>
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		<item>
		<title>Briefly&#8230;</title>
		<link>http://www.dasprinzip.com/prinzipiell/2010/06/28/briefly/</link>
		<comments>http://www.dasprinzip.com/prinzipiell/2010/06/28/briefly/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 04:17:40 +0000</pubDate>
		<dc:creator>frank reitberger</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.dasprinzip.com/prinzipiell/2010/06/28/briefly/</guid>
		<description><![CDATA[My interview with David Lenaerts/DerSchmale.com is now online on Create or die. You can get a read and browse the entire text in English or in a German version.&#160;
]]></description>
			<content:encoded><![CDATA[<p>My interview with <a href="http://www.derschmale.com" title="David Lenaerts blog">David Lenaerts/DerSchmale.com</a> is now online on <a href="http://createordie.de/cod/interview/Totally-stok3d-003175.html" title="English version, interview David Lenaerts">Create or die</a>. You can get a read and browse the entire text in <a href="http://tinyurl.com/338ynsa" title="English version, interview David Lenaerts">English</a> or in a <a href="http://tinyurl.com/36ku3ex" title="German version, interview David Lenaerts">German</a> version.<br />&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Arduino &#038; Flash</title>
		<link>http://www.dasprinzip.com/prinzipiell/2010/06/23/arduino-flash/</link>
		<comments>http://www.dasprinzip.com/prinzipiell/2010/06/23/arduino-flash/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 11:05:34 +0000</pubDate>
		<dc:creator>frank reitberger</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Actionscript3]]></category>

		<guid isPermaLink="false">http://www.dasprinzip.com/prinzipiell/2010/06/23/arduino-flash/</guid>
		<description><![CDATA[Maybe you saw my FITC or FFK10 talks - then you know I played a lot with Flash &#38; Arduino Board interactions recently. Making Flash listening to an extern Arduino Board input is easier as you might have guessed. I´m not asking you to shoot on your Arduino Board with a water gun as I [...]]]></description>
			<content:encoded><![CDATA[<p>Maybe you saw my <a href="http://www.fitc.ca/" title="flash in the can">FITC</a> or <a href="http://ffk10.flashforum.de/" title="FFK10 conference Cologne">FFK10</a> talks - then you know I played a lot with Flash &amp; <a href="http://arduino.cc/" title="Arduino">Arduino Board</a> interactions recently. Making Flash listening to an extern Arduino Board input is easier as you might have guessed. I´m not asking you to shoot on your Arduino Board with a water gun as I use to do in my sessions (as you can see <a href="http://www.flickr.com/photos/fitc/4401716394/" title="water gun to Arduino Board">here</a>), although using water to produce pressure on an force sensor really is the fun part, but if you want to get a read, then the likeable people at <a href="http://createordie.de/cod/artikel/Flash-an-Arduino-bitte-melden!-3153.html" title="Arduino Board Flash">Create or die</a> just released <a href="http://createordie.de/cod/artikel/Flash-an-Arduino-bitte-melden!-3153.html" title="Arduino Board Flash">my little article</a> about connecting an Arduino Board and Flash.</p>
<p><a href="http://www.dasprinzip.com/pExamples/p113.html" title="PushReflex"><img src="http://www.dasprinzip.com/pExamples/p113.jpg" title="PushReflex" alt="PushReflex" align="middle" border="0" vspace="0" width="500" height="224" hspace="0" /><br />
Launch</a> (click on the plane to cause impacts)<a href="http://www.dasprinzip.com/pExamples/p113.html" title="PushReflex"><br />
</a></p>
<p>Afterwards you very probably will manage to use an extern Arduino Boards force sensor to cause the same impacts you now can generate by simply clicking with your mouse on the plane (click &#8216;Grid on/off&#8217; to show wireframe).<br />&nbsp;</p>
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		<item>
		<title>Boulders.</title>
		<link>http://www.dasprinzip.com/prinzipiell/2010/06/10/boulders/</link>
		<comments>http://www.dasprinzip.com/prinzipiell/2010/06/10/boulders/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 20:43:10 +0000</pubDate>
		<dc:creator>frank reitberger</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Actionscript3]]></category>

		<guid isPermaLink="false">http://www.dasprinzip.com/prinzipiell/2010/06/10/boulders/</guid>
		<description><![CDATA[Whilst working on &#8216;SurfaceX v0.2&#8216; there is every once a while enough spare time to script some different effects alongside. Therefore&#8230; surprise surprise: Boulders is one of those spin-offs I came across the last days. To simplify this experiment - it´s all about constantly shifting cubes that react on sound being displaced by adding some [...]]]></description>
			<content:encoded><![CDATA[<p>Whilst working on &#8216;<a href="http://www.flickr.com/photos/_pwd_/4522068098/" title="SurfaceX v0.1"><em>SurfaceX v0.2</em></a>&#8216; there is every once a while enough spare time to script some different effects alongside. Therefore&#8230; surprise surprise: Boulders is one of those spin-offs I came across the last days. To simplify this experiment - it´s all about constantly shifting cubes that react on sound being displaced by adding some filters on top.</p>
<p>Short hints:</p>
<ul>
<li>Turn on your speakers!</li>
<li>You´ve to wait until the sound has loaded</li>
<li>Afterwards the system moves into gear - wait till the upcoming spoken decor has finished (~10 secs)</li>
<li>Displacing starts and now you can press- &amp; hold down left mouse button to rotate the boulders</li>
</ul>
<p><a href="http://www.dasprinzip.com/pExamples/p112.html" title="Boulders"><img src="http://www.dasprinzip.com/pExamples/p112.jpg" title="Boulders" alt="Boulders" align="middle" border="0" vspace="0" width="553" height="518" hspace="0" /><br />
Boulders</a><br />
Well, developing &#8216;<a href="http://www.flickr.com/photos/_pwd_/4522068098/" title="SurfaceX v0.1"><em>SurfaceX v0.2</em>&#8216;</a> over a long period now and digging deep into C-Code &amp; Alchemy it´s so important for me having those distractions from time to time to get some variety. Enjoy!<br />&nbsp;</p>
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		<item>
		<title>Lattice - an pure Alchemy brewage.</title>
		<link>http://www.dasprinzip.com/prinzipiell/2010/05/07/lattice-an-pure-alchemy-brewage/</link>
		<comments>http://www.dasprinzip.com/prinzipiell/2010/05/07/lattice-an-pure-alchemy-brewage/#comments</comments>
		<pubDate>Fri, 07 May 2010 13:20:31 +0000</pubDate>
		<dc:creator>frank reitberger</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Actionscript3]]></category>

		<guid isPermaLink="false">http://www.dasprinzip.com/prinzipiell/2010/05/07/lattice-an-pure-alchemy-brewage/</guid>
		<description><![CDATA[My last weeks were strongly characterized by scripting ideas in C that might make new things possible in Flash. By doing so I´m reading a lot of research-docs and such and among lots other things I came across this little piece of code called the Lattice Effect. &#8220;Phew,&#8221; quite a lot of loops-, iterations-, and [...]]]></description>
			<content:encoded><![CDATA[<p>My last weeks were strongly characterized by scripting ideas in C that might make new things possible in Flash. By doing so I´m reading a lot of research-docs and such and among lots other things I came across <a href="http://www.meatfighter.com/puls/" title="Lattice origin resources">this</a> little piece of code called the Lattice Effect. &#8220;Phew,&#8221; quite a lot of loops-, iterations-, and calculations in there so it might not work in Flash only, but  I thought I should give it a try by using <a href="http://labs.adobe.com/technologies/alchemy/" title="Alchemy on Adobe Labs">Alchemy</a>. And look mom - it´s running!</p>
<p>Well, in my case the Lattice Effect is completely calculated in C (which isn´t the most performant way at all) and Flash is not used for more than displaying the ongoing results&#8230; but hey, calculating ~33600 pixels from the scratch in realtime building this lattice is pretty worth doing this way. For now you can switch the &#8216;display-mode&#8217; between fisheye- and normal lens by simply clicking on the stage.</p>
<p>And here goes the pure Alchemy brewage&#8230;</p>
<p><a href="http://www.dasprinzip.com/pExamples/p111.html" title="Lattice.Effect"><img src="http://www.dasprinzip.com/pExamples/p111.jpg" title="Lattice Effect" alt="Lattice Effect" align="middle" border="0" vspace="0" width="604" height="173" hspace="0" /><br />
Launch</a></p>
<p>And due to the fact that this is just an actual byproduct from what I´m working on, I´m pretty looking forward optimizing and speeding things up. Want to optimize and speed up this effect yourself? <a href="http://www.dasprinzip.com/pExamples/lattice.zip" title="Lattice.Effect sourcecode">Download the full sourcecode here</a>.<br />&nbsp;</p>
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		<item>
		<title>haXe´d PerlinFlow on Memory</title>
		<link>http://www.dasprinzip.com/prinzipiell/2010/04/21/haxe%c2%b4d-perlinflow-on-memory/</link>
		<comments>http://www.dasprinzip.com/prinzipiell/2010/04/21/haxe%c2%b4d-perlinflow-on-memory/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 13:49:03 +0000</pubDate>
		<dc:creator>frank reitberger</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Actionscript3]]></category>

		<guid isPermaLink="false">http://www.dasprinzip.com/prinzipiell/2010/04/21/haxe%c2%b4d-perlinflow-on-memory/</guid>
		<description><![CDATA[After a period of having good times with lots of great people on several conferences (recently FFK10 has just been over) it´s time to concentrate on doing new experiments and ideas.
Recently I was playing with types of application for perlinNoise. One thing that truly is lame when it comes to Flash is the fact that [...]]]></description>
			<content:encoded><![CDATA[<p>After a period of having good times with <a href="http://www.flickr.com/photos/_pwd_/4520417680/" title="FFK10 images">lots of great people</a> on several conferences (recently <a href="http://ffk10.flashforum.de/" title="FFK10 conference Cologne">FFK10</a> has just been over) it´s time to concentrate on doing new experiments and ideas.</p>
<p>Recently I was playing with types of application for perlinNoise. One thing that truly is lame when it comes to Flash is the fact that perlinNoise still is a BitmapData function only. Therefore, remedy comes quite a long time ago (2007) in the form of <a href="http://www.sjeiti.com/?p=305" title="Ron Valstar´s perlin noise">Ron Valstar</a> and in an even more optimized perlin noise version by <a href="http://www.quasimondo.com/archives/000672.php" title="quasimondo´s optimized perlin noise">Mario Klingemann</a>. Fair enough so far! But using this optimized version for some random sequence generated values I could use for calculations let me reach an impasse (having ~4 fps processing a 150&#215;150 squared bitmap using the static noise function as part for manipulating pixels).</p>
<p>What next? One solution is <a href="http://ncannasse.fr/blog/optimizing_perlin_noise" title="Nicolas Cannasse optimized perlin noise">Nicolas Cannasse´s haXe version of optimized perlin noise</a> which than was slightly extended by <a href="http://www.inear.se/?p=306" title="Ridged Perlin Noise">Einar Öberg</a> but both portings unfortunately didn´t offer that little nice static noise function that Ron and Mario´s class provided. So I quickly implemented this noise function <a href="http://www.dasprinzip.com/pExamples/perlinFlow.zip" title="perlinFlow sources">in there</a>.<a href="http://www.dict.cc/englisch-deutsch/unfortunately.html"><strong> </strong></a></p>
<p>Hereafter I could start playing with haXe driven noise plus using <a href="http://ncannasse.fr/blog/virtual_memory_api" title="Virtual Memory API">Virtual Memory</a> as an pleasant side effect&#8230; which leads me to this little result called <a href="http://www.dasprinzip.com/pExamples/p110.html" title="Perlin Flow">Perlin Flow</a> (use your mouse to affect the streaming):</p>
<p><a href="http://www.dasprinzip.com/pExamples/p110.html" title="Perlin Flow"><img src="http://www.dasprinzip.com/pExamples/p110.jpg" title="Perlin Flow" alt="Perlin Flow" vspace="0" width="501" align="middle" border="0" height="334" hspace="0" /><br />
Launch</a></p>
<p>Want to be in progress? Feel free to <a href="http://www.dasprinzip.com/pExamples/perlinFlow.zip" title="perlinFlow sources">download the sources</a> and do you worst! Well, like I said: For now conference days are over - so let´s start playing and experimenting again&#8230; ;)<br />&nbsp;</p>
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		<title>Space Goo.</title>
		<link>http://www.dasprinzip.com/prinzipiell/2010/03/17/space-goo/</link>
		<comments>http://www.dasprinzip.com/prinzipiell/2010/03/17/space-goo/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 20:41:05 +0000</pubDate>
		<dc:creator>frank reitberger</dc:creator>
		
		<category><![CDATA[Pixel Bender]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Actionscript3]]></category>

		<guid isPermaLink="false">http://www.dasprinzip.com/prinzipiell/2010/03/17/space-goo/</guid>
		<description><![CDATA[Again at last, and due to the fact upcoming FFK10 conference waits right in front of the door, I finally got some time to give some blobs a new coat of whitewash (naturally it needs my vacation to do so&#8230; that figures!)
And indeed there´s nothing better than sitting in front of the chimney at your [...]]]></description>
			<content:encoded><![CDATA[<p>Again at last, and due to the fact upcoming <a href="http://ffk10.flashforum.de/" title="FFK10 conference Cologne">FFK10 conference</a> waits right in front of the door, I finally got some time to give some blobs a new coat of whitewash (naturally it needs my vacation to do so&#8230; that figures!)<br />
And indeed there´s nothing better than sitting in front of the chimney at your Scottish vacation Highland-lodge, generating some Space Goo. And as a result we achieve yet again, some nice little mass mindless bubbling around into time and space.</p>
<p>And let me tell you, this little space soup reacts quite well to music too, so you may wait whilst the track is loaded and maybe cheat some time simply rotate those chubby fellows in space&#8230;</p>
<p><a href="http://www.dasprinzip.com/pExamples/p109.html" title="Launch Space Goo"><img src="http://www.dasprinzip.com/pExamples/p109.jpg" title="Space Goo" alt="Space Goo" vspace="0" width="553" align="middle" border="0" height="518" hspace="0" /><br />
Launch</a></p>
<p>Well, there´s so much more to show and speak about - but let´s do this at this years <a href="http://ffk10.flashforum.de/speaker.php#reitberger" title="FFK10 conference Cologne">FFK10 conference</a> in Cologne next time. Hope to see you there!<br />&nbsp;</p>
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		<title>FITC review and a sign of life.</title>
		<link>http://www.dasprinzip.com/prinzipiell/2010/03/06/fitc-review-and-a-sign-of-life/</link>
		<comments>http://www.dasprinzip.com/prinzipiell/2010/03/06/fitc-review-and-a-sign-of-life/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 13:54:31 +0000</pubDate>
		<dc:creator>frank reitberger</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Actionscript3]]></category>

		<guid isPermaLink="false">http://www.dasprinzip.com/prinzipiell/2010/03/06/fitc-review-and-a-sign-of-life/</guid>
		<description><![CDATA[Phew! Nearly 3 month without a single blogpost&#8230; time to change this right now. But the last 3 month have been very intense concerning to prepare experiments and code-snippets for my this years conference session topic called &#8216;Dreiecksbeziehungen&#8217;: Past FITC Amsterdam 2010 was the debut for it, and FFK10 will be the next time. So, [...]]]></description>
			<content:encoded><![CDATA[<p>Phew! Nearly 3 month without a single blogpost&#8230; time to change this right now. But the last 3 month have been very intense concerning to prepare experiments and code-snippets for my this years conference session topic called &#8216;Dreiecksbeziehungen&#8217;: Past <a href="http://www.fitc.ca/events/about/?event=101" title="FITC Amsterdam 2010">FITC Amsterdam 2010</a> was the debut for it, and <a href="http://ffk10.flashforum.de/" title="FFK10 conference Cologne">FFK10</a> will be the next time. So, being back home from a brilliant 4 days trip to Amsterdam I decided to write down my impressions. Well, and the kind guys from <a href="http://createordie.de/cod/artikel/FITC-Amsterdam-2010-2914.html" title="Create or die FITC review">Create or die</a>  just released my <a href="http://createordie.de/cod/artikel/FITC-Amsterdam-2010-2914.html" title="Create or die FITC review">FITC Amsterdam review</a>.</p>
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<a href="http://vimeo.com/9702385">FITC Amsterdam 2010 Opening Titles</a> from <a href="http://vimeo.com/soulbase">Soulbase</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Lastly I really have to say that it was such an amazing time andI´m really looking forward to <a href="http://ffk10.flashforum.de/" title="FF">FFK10 in Cologne</a>. Hope to see you guys back in Cologne then!</p>
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		<title>Nice Christmas surprise! FFK10 - I´m in once again.</title>
		<link>http://www.dasprinzip.com/prinzipiell/2009/12/22/nice-christmas-surprise-ffk10-i%c2%b4m-in-once-again/</link>
		<comments>http://www.dasprinzip.com/prinzipiell/2009/12/22/nice-christmas-surprise-ffk10-i%c2%b4m-in-once-again/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 14:39:26 +0000</pubDate>
		<dc:creator>frank reitberger</dc:creator>
		
		<category><![CDATA[Astro]]></category>

		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Actionscript3]]></category>

		<guid isPermaLink="false">http://www.dasprinzip.com/prinzipiell/2009/12/22/nice-christmas-surprise-ffk10-i%c2%b4m-in-once-again/</guid>
		<description><![CDATA[Last weekend I got a mail from Marc that I´m in once again to give a talk at next years FFK10 conference. What a brilliant Christmas surprise! And&#8230; new year new session. &#8216;Dreiecksbeziehungen&#8217; (a.k.a Return of the blobs - RELOADED) will cover a lot of new unpublished experiments like isosurfaces, blob-meshes, 3D metaballs and beyond [...]]]></description>
			<content:encoded><![CDATA[<p>Last weekend I got a mail from <a href="http://twitter.com/marcthiele" title="Marc Thiele ">Marc</a> that I´m in once again to give a talk at next years <a href="http://ffk10.flashforum.de/" title="FFK10 conference">FFK10 conference</a>. What a brilliant Christmas surprise! And&#8230; new year new session. &#8216;Dreiecksbeziehungen&#8217; (a.k.a Return of the blobs - RELOADED) will cover a lot of new unpublished experiments like isosurfaces, blob-meshes, <a href="http://www.dasprinzip.com/prinzipiell/2009/07/09/metaball1/" title="3D Metaballs">3D metaballs</a> and beyond that a lot of realtime fluid simulations via Flash and an <a href="http://www.arduino.cc/" title="Arduino Boards">Arduino Board</a> interactions.</p>
<p><a href="http://ffk10.flashforum.de/" title="FFK10 conference"><img src="http://www.dasprinzip.com/pExamples/speaker_ffk10.jpg" title="FFK10 conference" alt="FFK10 conference" vspace="0" width="200" align="middle" border="0" height="120" hspace="0" /></a></p>
<p>Anyway I´m totally stoked!</p>
<p>Btw. Christmas is coming up, right? So here are my little cellular automata season´s greetings&#8230;</p>
<p><a href="http://www.dasprinzip.com/pExamples/p108.html" title="Cellular automata seasons greetings"><img src="http://www.dasprinzip.com/pExamples/p108.jpg" title="Cellular automata seasons greetings" alt="Cellular automata seasons greetings" vspace="0" width="462" align="middle" border="0" height="435" hspace="0" /><br />
Launch</a> (click on stage to change automaton)</p>
<p>Merry Christmas.<br />&nbsp;</p>
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